teknoloji ve güç

Bir teknoloji idealist sebeplerle doğabilir, en başta idealist amaçlara da hizmet edebilir. Ama er ya da geç güçlüyü daha güçlü yapar.

Zamanın büyük ekonomistleri, teknolojinin ilerlemesiyle verimliliğimizin artacağını, hepimizin daha fazla boş zamanı olacağını düşünüyordu. Gelin görün ki bu hayallerin hiç biri gerçekleşmedi. Hatta bırakın zaman kazanmayı, yer yer alım gücümüz dahi azaldı.

Online platformlar sayesinde eğitim demokratikleşecekti. Herkes kaliteli eğitim alabilecekti. Sonuçta ne oldu peki? Zaten eğitimli ve bilinçli olan bir kitle daha da eğitildi. Gerçekten ulaşılması gereken kitlelere ise ulaşılamadı. Super zeka girişimcilerimiz, online platformların bir yerlere uzanmadığını, aslında insanların bu platformlara uzandığını böylece anlamış oldu.

Devletlerden bağımsız bir para birimi üretmeyi hedefleyen Bitcoin projesinin altyapısının, şu an bankaları denetlenmek için kullanılıyor olması da ayrı bir ironi.

Sosyal medya da güya medyayı özgürleştirecekti! Devletler için daha önce görülmemiş güçte bir gözetleme aracına dönüşmesi çok uzun sürmedi.

diğerleri ve sıçış

Yaratabileceğin değerler diğerleriyle sınırlıdır. Değer denen şey sosyal bir fenomendir. Bir kilo elmayı değerli yapan da, bir kilo altını değerli yapan da diğerleridir. Cahil bir ülkede matematik satmaya kalkarsan sıçarsın.

Yapabileceğin şeyler diğerleriyle sınırlıdır. Başarı her zaman bir ekip ürünüdür. Doğru düzgün insan kaynağı olmayan bir ülkede teknolojik işler yapmaya kalkarsan sıçarsın.

Kurabileceğin hayaller diğerlerininkiyle sınırlıdır. Hayalini kuramadığın şeyleri gerçekleştiremezsin. Toplumun kendine biçtiği çizgilerin dışına çıkarsan, toplum seni yalnızlık, parasızlık ve düşük statü ile cezalandırır. Ezik bir ülkede dünya çapında projeler yapmaya kalkarsan sıçarsın.

strategic importance of ugly design

We all strive for beauty in design and avoid ugliness like the plague. But this discriminative attitude is dangerous. After all, the duty of a designer is to produce effective design and effectiveness is not solely an aesthetic matter.

Let me highlight some instances where deliberate use of ugliness can have strategically important payoffs.

Inducing Alertness

Beautiful design is like a straight road stretching across a vast desert. The experience is so smooth that it eventually puts you to sleep. Just as road planners deliberately insert curves into such routes, designers can employ incoherent elements to awaken users. Like dissonant musical chords, such elements create moments of disharmony whose subsequent resolutions put the user back onto the regular flow.

Drawing Attention

Ugliness in an otherwise beautiful composition draws immediate attention. That is why ugly banners on clean websites convert really well and small imperfections on beautiful faces are so memorable. Remember Cindy Crawford’s mole? Of course, you do.

Increasing Recall Rates

While beauty arises from a complex combination of factors, ugliness is usually due to a few factors and therefore is easier to analyse and remember. Literally anyone can articulate the reasons behind an ugly appearance, but decoding the speechlessness of a beautiful scene requires a poet-level mastery of words.

Mediating Differentiation

There are a lot more ways of failing to be beautiful than being beautiful. One obvious example of this comes from symmetry considerations: There are literally infinitely many ways of breaking a symmetry, but only a few ways of preserving it. When a composition feels too generic due to excessive use of symmetry, a designer has no choice but to take some risk and override the most fundamental principle of aesthetics.

Signalling Cheapness

Display windows of high-end fashion stores have minimalistic outlooks and no price tags, while those of low-end stores have cluttered configurations and huge discount tags. Similarly, an e-commerce website targeting a low-income audience should look as cheap as the goods it has for sale. Visitors will only stay on a website if they think it is meant for them.

Signalling Functionality

“They are boxy, but they are good. Be safe instead of sexy.” used to be the punchline of an old legendary ad campaign of Volvo. We instinctively know that total perfection is unattainable. So when a company admits defeat on one ground, we are more likely to believe their claimed superiority in another. Volvo sacrificed aesthetics in favour of functionality. We do not know whether this trade-off was necessary but it certainly sounds natural.

Filtering Out Noise

Ugliness can act like a wall of deterrence. A closed community may prefer to keep their online forums look outdated and unwelcoming so that only genuinely interested visitors bother to sign up. Conversely, beautiful people frequently have trouble filtering out partners who are only in it for sex.

Shortening Visit Durations

It is nice to hang out inside beautifully crafted physical spaces. A chic hotel lounge makes your wait as joyful as possible. But what if your business depends on a heavy circulation of people and you need visitors to leave your place as soon as possible? Well, you opt for an optimally ugly interior design. Restaurants catering to local businesses tend to have such vibes.

Catalysing Identity Formation

Deliberate ugliness can be a statement in and of itself. There is probably no other way of offending everyone in a more visible and harmless way than by an outright rejection of traditional artistic values. Punk movement was a good example of this.

Being Futuristic

Flat design is cool today, but would have been abhorred ten years ago. To a certain extent ugliness is about timing. Put in other words, ugliness can actually be a sign of being ahead of the times. Innovation requires experimentation and experimentation always involves venturing outside the accepted set of standards.

evolutionary aspects of interface design

Theory of evolution prescribes rules for how spontaneous structures emerge. In other words, at its roots, it is a theory about design. Hence its reach extends far beyond biology.

As designers, we tend to think that our products are results of our own independent design choices. But, in reality, our decisions are largely governed by macro factors and creativity is mostly a cultural phenomenon.

There is no need to get pissed off about this though. Instead, we should study how evolution exhibits itself in interface design, so that as designers, we can better understand the contours of our own individualities.


Fitness

Unfit species are doomed to perish by natural selection. Similarly, users make sure that bad designs get punished with lower adoption, conversion and engagement rates. After all, you can not force bad design onto users.

Note that the product design as a whole faces natural selection pressures. UX is just part of the story. Many products with incredible user experiences have disappeared due to entirely business related reasons.

This creates an argument for setting up “genetic repositories” like the Little Big Details blog. There is a need to preserve good UX specimens because their container products sooner or later slip down the fitness landscape.


Randomisation

The fitness landscape is laden with local maximums which are like small hills whose smallness can only be recognised from a bird-eye view. Evolutionary processes climb local maximums via iterations and avoid being locked into one via randomisations. In other words, the global maximum can not be reached solely by iterative methods.

Similarly, A/B testing small differences one at a time will not get your design any nearer to the global maximum. You need to be bolder than that.


Affordance

In biology, form and function are inextricably entangled with each other. It is impossible to make a general statement about whether form dictates or follows function. For instance, feathers were initially “invented” for heat preservation, but later mediated the flight of birds.

Similarly, the notion of affordances in interface design ascribes fluid functionality to forms. Good designers know that there is a big difference between intended function and actual function. That is why there is always an element of surprise in user testing.


Convergence

Given a constant environment, there is always an optimum way to achieve a certain task. And evolution somehow manages to find a way to converge onto this optimum, even from wildly different genetic lineages. For instance, squids and mammals both have camera eyes although their last common ancestor was probably a blind creature.

We see convergences over time in interface design as well. For instance, by learning from each other’s mistakes, we finally seem to have agreed on what an optimal check-out experience should look like. Of course, these kinds of convergences eventually result in a total commoditisation which manifests itself in the form of themes and templates.

One interesting convergence we see at the moment is taking place in the social media sphere. I don’t know if you have noticed, but all social media platforms have started to look like each other. Just consider how Twitter’s post structure has evolved over time! Soon the only thing that distinguishes one platform from another will be its community of users. (This, by the way, happens to be the same equilibrium that online forums have settled into years ago.)


Mimesis

Genes can be transferred either vertically via sexual and asexual reproduction mechanisms or horizontally via other means. For instance, bacterias can borrow genes from each other to defend themselves against a common enemy. (This is how anti-bacterial resistance develops.)

Similarly, good design elements spread really fast. Social platforms like Dribbble and curations sites like Awwwards can be seen as horizontal transfer mechanisms. Designers copy each other intentionally or get inspired from each other all the time.


Mutation

Of course, even copying requires a certain level of base skills that most mediocre designers lack. These sorts of imperfections introduce mutations into the horizontal gene transfer processes. Bad mutations often build up overtime and result in horrible copycats.

Rarely, good designers improve on the work of other good designers and introduce good mutations. These sorts of positive feedback mechanisms become the main drivers behind the formation of new trends.

In either case, mutations introduce variations just as they do in genetics.


Interdependency

Evolution works on different scales and on each scale it introduces interdependencies between the participating entities. For instance, survival of a single organism depends not only on a vast ecological network outside, but also on an equally complicated protein network inside. Each of these networks contain interdependencies which can easily go haywire from outside shocks.

Thorny relationships exist in interface design as well. A UX problem feels challenging precisely when all the solutions you can come up with seem to introduce other UX problems. Faced with such a situation, you have no choice but to engage in a balancing act. In other words, you need to step back and consider the big picture.

There is no absolute perfection in design. There are always some trade-offs. Bad designers are just not aware of them. The challenge is to find that sweet spot that is close enough to the global optimum.


Modularity

Modules are hierarchically nested, specialised building blocks. They are ubiquitous in nature. For instance, your body has organs, your brain has lobes, your lobes have neurons, your neurons have organelles and so on…

The leading hypothesis is that modularity mainly emerges because of rapidly changing environments that have common subproblems, but different overall problems... Intuitively, modular systems seem more adaptable, a lesson well known to human engineers, because it is easier to rewire a modular network with functional subunits than an entangled, monolithic network.

- Evolutionary Origins of Modularity

Hence, modularity is very fundamental in the sense that it is both a product of evolution and a lubricant increasing evolvability.

Modularity is a deep feature of interface design as well. However, as in evolution, it often takes a substantial amount of time for it to surface:

Designers must have significant knowledge of the inner workings of a system and its environment to decompose the system into modules, and then make those modules function together as a whole. Consequently, most modular systems that exist today did not begin that way — they have been incrementally transformed to be more modular as knowledge of the system increased.

- Universal Principles of Design

Once a design becomes modular, it becomes more accessible to tinkerers. Professionals focus on multiplying and improving the modules themselves, while amateurs spark an explosion of creative combinatory activity at the higher level. (Think of website building tools like Squarespace.) Again, as in evolution, modularity emerges both as an end-point and a starting-point of new design processes.

However an important difference remains between natural and man-made modularities. It is best framed as the difference between what is complex and what is complicated:

An engineered system is complicated, while an evolutionary system is complex. In the case of complicated systems, the pieces can be disassembled and reassembled again, and the function of the whole can be guessed quite well from the functions of the parts. In the case of complex systems, the function of the whole is an emergent property of the parts, and in most cases we cannot make a straightforward guess about the function of the top network if we only know the function of the bottom networks (modules) in a piecewise manner.

Peter Csermely - Weak Links (Page 98)

The stickiness between the modules in the case of evolutionary systems stems from the necessity that biological structures need to be robust since they are under constant noise bombardment.


Plasticity

Plasticity is an organism’s ability to change itself within its own lifespan. It is the evolution’s way of encoding an anticipation of reasonable amount of environmental variance in advance. Something like controlled, fast-paced, micro-scale “evolutions” riding the pseudo-random, glacially-slow, giant waves of evolution!

Our muscles respond to more work-outs, our neurons respond to more challenging exercises, our guts respond to more food in-take etc. There are countless examples.

Plasticity in interface design manifests itself as responsiveness and personalisation. Both are currently at a very primitive stage. Even building a website that redesigns itself with respect to different screen sizes is quite difficult to do well. Facebook customises your feed and Google personalises your search results with respect to the data they gather about you from various sources. But gathering data and understanding it are two completely different challanges. We have yet to see an impressive example of interface plasticity. I guess Data Science is still at a very early stage of development.


Vestigiality

Many organisms carry around vestigial organs that used to be highly functional back in their respective genetic lineages. Evolution seems to be inherently less capable of simplification than enrichment. A substantial chunk of our DNA is claimed to be junk. Just meditate on this a little!

Similarly, over time, interface designs accumulate vestigial elements which need to be cleaned up periodically. For instance, a user flow path that was popular can all of a sudden be abandoned upon the introduction of a new screen or a shortcut.

rich parametric spaces of UI

When I run into inexperienced start-up founders, they usually ask me to have a quick look at their products to see if there are any major UX mistakes. Since I like helping out younger people, I never turn any of these requests down.

But when I sit down with these guys, I quickly lose control and start pointing out every single mistake, rather than just focusing on the major ones. The dialogue degenerates into a monologue with me machine gunning the design and someone intensely scribbling down the casualties.

The whole session usually lasts 1–2 hours. At the end, rather than feeling a creative elevation, I feel like I have turned into a mechanical UX machine spitting out formalisable bits of knowledge distilled from my previous experiences and readings.

No two interfaces are exactly alike and context matters a lot in interface design. Hence, there is a never-ending need for experiments in UX. Nevertheless, most of UX is about check-lists which you can internalise and learn to apply really fast.

In other words, may be not constructive UX, but critical UX can be automated. (It is much easier to spot mistakes then come up with solutions.)

What About UI?

UX is usually regarded as more scientific and rule-based, while UI is perceived as more artistic and hard-to-pin-down. This distinction is probably due to a misconception stemming from our cognitive limitations.

UI too has its own set of rules, they are just harder to articulate than those of UX. Today, computers can distinguish beautiful faces from ugly ones. Via machine learning techniques, they can understand stylistic differences between artists and replicate an individual style to create new works.

But it is hard to articulate a human-comprehensible theory out of these models since there are so many parameters involved!


Practical Concerns

True, UX has a much smaller parametric space than UI, but it requires a semantic understanding of the components of the interface. Hence, the reason why it is a difficult design task for machines at the moment.

In order to make a website good looking, you do not need to know the functionalities of individual components. All you need to do is to make sure that the components look good together. But, to do UX, you need to know what each text means and what each component stands for.

power and void

There is an intimate relationship between power and void.

- Depriving humans (and animals) of space is perceived as a cruel exercise of power. This is the main function of prisons.

- There is something called a personal space. We recognise it only when others transgress it. Devoid of personal space we feel powerless. Even machines need a minimal amount of space around them to function properly. 

- Body postures occupying more space look more powerful. Hence the reason why many animals have evolved mechanisms for deceiving other animals about their body sizes.

- The figure with the greatest power enjoys the most peripheral space, both in real life and in paintings.

- Powerful people prefer to live on higher floors. Being able to gaze from a higher point of view gives them a greater sense of control and lets them more easily monitor others.

- Powerful people prefer to sit on higher chairs and dine on higher tables. As they rise above the crowd, the space around them gets greater and they become more noticeable by others.

- We leave space between ourselves and people we find threatening. In case of an attack, this gives us greater time to defend ourselves. Feeling more secure makes us feel more powerful.

- Of course, not all spaces are of equal value. Highly demanded spaces are expensive and only the rich (and therefore the powerful) can afford them. 

- We prefer to live in apartments with plenty of space in front of them. This aesthetic bias is probably due to some sort of a deep security concern. (We want to be able to detect a threat before it is too late.) Of course, only the rich can afford apartments with unobstructed views.

- We prefer to live in apartments with higher ceilings. Again, only the rich can afford them.

- When someone in a position of power dies, others fight to fill the resulting "power void".

- First laws in history were property-related and the first property laws were estate-related. (Of course, laws are nothing but systematisations of exercise of power, and estates are nothing but terrestrial voids.)

- Imperialism and colonialism are political manifestations of acquisitions of power via spatial expansions.

- Many physicists believe that vacuum energy is the cost of having space. (Of course energy equals power.)

Homework: Investigate the relationship between power and time which you can model as one-dimensional void.

iyi bir kitap

İyi bir kitap yazabilmek için hem yaratıcı, hem birikimli, hem zeki olmanız, hem de kaleminizin kuvvetli olması gerekiyor.

  • Yaratıcı olmayan yazarlar ilham verici değillerdir. Zeki ve birikimli olanları bile lokal maksimuma takılmış, kısır fikirler üretirler.
  • Bilgi birikimi olmayan yazarlar yeni şeyler bulduklarını zannedip heyecanla anlatırlar. Oysa fikirleri başka bir çok kitapta yazanlarla örtüşmektedir. Dolayısıyla bilgi birikimi olan okuyucuları ileri taşıyamazlar.
  • Zeki olmayan yazarlar çok sık saçmalarlar.
  • Kalemi kötü yazarları ise okumak çok güçtür.

Tabi bu dört faktör çok nadiren bir araya geliyor. Yazarlar, birbirlerinin eksikliklerini kapatmak için, egolarını bir kenara bırakıp daha sık ortak çalışmalara imza atmalılar.

against small doses

Constant stream of small doses of anything is not only addictive but depletive as well.

Social media provides small doses of your friends and family members, and thereby gives you a false sense of connectivity. The sense of missing someone never really builds up. You end up meeting up a lot less often in physical life. 

Similarly, magazines and blogs inject you with small doses of natural scenes and articles. You end up not travelling to as many places and not reading as many books as before. You feel like you have seen and read enough already.

Quit all these virtual lifelines and go get a big dose of life.

Miss your friends or forget them completely. Read deeply or do not read at all. Explore places genuinely or just focus on your own habitat.

fractal turbulences

You never feel the whirls that are too large or too small. Turbulence affects you at your own scale.

What a beautiful fact, a rich reservoir of metaphors!

- Every level in a social hierarchy has its own dilemmas and conflicts. You should not hope to reach a plateau of happiness by climbing the social ladder.

- Every scale in physics has its own dynamics. For instance, the dynamics here on Earth are almost completely independent from those of the Milky Way.

- Periods of stillness can be deceptive. At any time, the imperceptibly small changes boiling underneath may combine to form the next chaotic period that will literally swallow you up like a rogue wave

- The source of your unhappiness may be due to the turbulences you feel at a level that you do not really belong to. Try adjusting your conditions and expectations down or up.

- Millions of trillions of microbes live on earth, minding their own businesses. They are completely oblivious to our aspirations, sufferings, breakthroughs, disappointments etc. We live on completely different levels, yet are part of the same ecosystem.

randomness via stillness

Randomness conjures up images of chaos and dynamism. But from a structural point of view the picture is quite opposite.

As human beings trapped in time, we can only sample the reality in time. However, the parameters of a random distribution may change across time. Hence, the resulting samples may exhibit a non-random distribution even if the underlying dynamics is random. In other words, for randomness to reveal itself it must be of static nature! The parameters should stay more or less constant.